Age/Gender: 25, Male
Location: Fantasyrole.org
Job: Looking for one.
Strike not the defenseless - Champion the weak - Cruelty is cowardice - Pride is weakness - Word and Deed are as one - To break the Code is death. So sayeth the twice-born.
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Whistle Status: Bronze
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Voting Pow.: 6.13 votes
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Flash Reviews: 36
Music Reviews: 16
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Latest Flash Reviews
Nice: The turrets don't bother attempting to attack creeps above them, through the ceiling.
Not-so-Nice: The turrets will, however, spray ammo stupidly at creeps a level below them, through the floor. Creeps on the same floor as these brain-dead turrets take less damage because they're not being targeted, and are more likely to make it to lower floors, perpetuating the cycle.
Other than that, the concept is very similar to another turret defense / character defense game I've played, where the character can only perform melee attacks... but this is a better execution of that concept.
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I loved Aeternus Lamnia. The black mage was a fun boss. And this game makes an excellent follow-up, with new challenges and new abilities to conquer them. It seemed a bit easier than the previous, but it might've been the practice. A few issues:
1. Eternal Weather Boss - Occasionally he'll fire two effects simultaneously, but only one triggers. Minor glitch, doesn't affect gameplay.
2. Minigame, Dodging Dark Matter - Your sword cannot trigger black symbols if in attack mode. Holding down the mouse button makes this challenge easy, even though you cannot use Shield or switch to Fire Magic.
3. Eternal Air Boss - Most irritating in the game, worse than either of the "Armored" bosses that can only be damaged with Strength magic. The reason is that he can only be hurt by Fire magic, during the attack he uses least often. Even then, his target area is hidden, and there's a large projectile you'll need to block.
A few tips: Eternal God is more tedious than difficult, don't get nervous.
Eternal Plant's ability to make the world go funky-colors doesn't actually change the symbol colors... watch his pattern. No matter what color they -appear-, the spiked vines are still coated with BLACK symbols, for example.
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To those of you who can't tell the difference, this is not theft. If anything, it's a clone. Not a very good clone, but at least an interesting game in its own right. It's a bit difficult to hit moving targets, and I didn't manage to bite down a UFO... also learned that underground movement is a fraction of the speed of a well-prepared diagonal jump. All in all, pretty well done.
I also have the original on my PC, in which biting down UFOs is a very bad idea.
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Latest Audio Reviews
I've been busy. Almost forgot completely about the Symphony, but found the MP3's buried in one of my music folders... picked it back up again. And lo, there's a sixth track now!
But enough about me. This is another good piece, at the same subdued pace as Spirit Realm... but a decidedly different flavor. It gives less of an impression of floating among the clouds, and more the impression of tiptoe-ing through a creepy old house.
And maybe I'm really late in looking into this, but... Zaph, your website is borderline defunct at the time of this writing. And here I wanted to see what the story was that went with this music... after what, a few years since I reviewed the other five? Considering the time lapse... I think it's safe to say there won't be a #7. Though if a seventh track comes, I'll be sure to jump on it.
You're not forgotten, mate.
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Got the spark of originality back, I see. And did quite well with it.
Still watching and waiting for the rest of the symphony... don't forget to flag which one is the final installment.
And please, don't rush yourself!
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Come on, Zaph... rushing? Same basic tune as the previous track in the Symphony, even kept the chorus almost the same... you just threw out the piano and flute in favor of a spanish-sounding guitarey kinda thing.
No, I don't know what it is, nor do I presume to be an expert...
But you set a standard for yourself with the first two! Don't rush yourself to keep the reviewers happy, it won't work. Slow down a bit, focus on the quality of your works.
Author's Response:
Hmm. They sound quite different to me, although all the tracks in the symphony use a similar chord progression/basic style to the sound - which is intentional of course. Tracks 3 and 4 are also heavily related in terms of the themes of the story. (see www.zaphire.ca music page for the track stories) I guess you're unhappy that tracks 3 + 4 aren't as fast/techno-y as the rest.
BTW, I'm using this as a creative outlet, and I find it fun to write stuff on a semi-regular basis. =]
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